Default configuration file documentation
This document explains the default rc.lua file provided by Awesome.
awesome_mode: api-level=4:screen=on If LuaRocks is installed, make sure that packages installed through it are found (e.g. lgi). If LuaRocks is not installed, do nothing.
pcall(require, "luarocks.loader")
The Awesome API is distributed across many libraries (also called modules).
Here are the modules that we import:
Library | Description |
---|---|
gears | Utilities such as color parsing and objects |
wibox | Awesome own generic widget framework |
awful | Everything related to window managment |
naughty | Notifications |
ruled | Define declarative rules on various events |
menubar | XDG (application) menu implementation |
beautiful | Awesome theme module |
Standard awesome library
local gears = require("gears")
local awful = require("awful")
require("awful.autofocus
")
Widget and layout library
local wibox = require("wibox")
Theme handling library
local beautiful = require("beautiful")
Notification library
local naughty = require("naughty")
Declarative object management
local ruled = require("ruled")
local menubar = require("menubar")
local hotkeys_popup = require("awful.hotkeys
_popup")
Enable hotkeys help widget for VIM and other apps when client with a matching name is opened:
require("awful.hotkeys
_popup.keys")
Error handling
Check if awesome encountered an error during startup and fell back to another config (This code will only ever execute for the fallback config)
Awesome is a window managing framework. It allows its users great (ultimate?) flexibility. However, it also allows the user to write invalid code. Here's a non-exhaustive list of possible errors:
- Syntax: There is an
awesome -k
option available in the command line to check the configuration file. Awesome cannot start with an invalid rc.lua - Invalid APIs and type errors: Lua is a dynamic language. It doesn't have much
support for static/compile time checks. There is the
luacheck
utility to help find some categories of errors. Those errors will cause Awesome to "drop" the current call stack and start over. Note that if it cannot reach the end of the rc.lua without errors, it will fall back to the original file. - Invalid logic: It is possible to write fully valid code that will render
Awesome unusable (like an infinite loop or blocking commands). In that case,
the best way to debug this is either using
print()
or usinggdb
. For this, see the Debugging tips Readme section - Deprecated APIs: The Awesome API is not frozen for eternity. After a decade
of development and recent changes to enforce consistency, it hasn't
changed much. This doesn't mean it won't change in the future. Whenever
possible, changes won't cause errors but will instead print a deprecation
message in the Awesome logs. These logs are placed in various places
depending on the distribution. By default, Awesome will print errors on
stderr
andstdout
.
naughty.connect
_signal("request::display_error", function(message, startup)
naughty.notification {
urgency = "critical",
title = "Oops, an error happened"..(startup and " during startup!" or "!"),
message = message
}
end)
Variable definitions
To create custom themes, the easiest way is to copy the default
theme folder
from /usr/share/awesome/themes/
into ~/.config/awesome
and modify it.
Awesome currently doesn't behave well without a theme containing all the "basic"
variables such as bg_normal
. To get a list of all official variables, see
the appearance guide.
Themes define colours, icons, font and wallpapers.
beautiful.init(gears.filesystem.get
_themes_dir() .. "default/theme.lua")
This is used later as the default terminal and editor to run.
terminal = "xterm" editor = os.getenv("EDITOR") or "nano" editor_cmd = terminal .. " -e " .. editor
Default modkey. Usually, Mod4 is the key with a logo between Control and Alt. If you do not like this or do not have such a key, I suggest you to remap Mod4 to another key using xmodmap or other tools. However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"
Menu
Create a launcher widget and a main menu
myawesomemenu = { { "hotkeys", function() hotkeys_popup.show_help(nil,awful.screen.focused
()) end }, { "manual", terminal .. " -e man awesome" }, { "edit config", editor_cmd .. " " .. awesome.conffile }, { "restart", awesome.restart }, { "quit", function() awesome.quit() end }, } mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu,beautiful.awesome
_icon }, { "open terminal", terminal } } }) mylauncher = awful.widget.launcher({ image =beautiful.awesome
_icon, menu = mymainmenu })
Menubar configuration
menubar.utils.terminal = terminal -- Set the terminal for applications that require it
Tag layout
Table of layouts to cover with awful.layout.inc, order matters.
tag.connect_signal("request::default_layouts", function()awful.layout.append
_default_layouts({awful.layout.suit.floating
,awful.layout.suit.tile
,awful.layout.suit.tile.left
,awful.layout.suit.tile.bottom
,awful.layout.suit.tile.top
,awful.layout.suit.fair
,awful.layout.suit.fair.horizontal
,awful.layout.suit.spiral
,awful.layout.suit.spiral.dwindle
,awful.layout.suit.max
,awful.layout.suit.max.fullscreen
,awful.layout.suit.magnifier
,awful.layout.suit.corner.nw
, }) end)
Wallpaper
The AwesomeWM wallpaper module, awful.wallpaper support both per-screen wallpaper
and wallpaper across multiple screens. In the default configuration, the "request::wallpaper"
signal
is emitted everytime a screen is added, moved, resized or when the bars
(awful.wibar) are moved.
This is will suited for single-screen wallpapers. If you wish to use multi-screen wallpaper,
it is better to create a global wallpaper object and edit it when the screen change. See
the add_screen
/remove_screens
methods and the screens
property of awful.wallpaper for
examples.
screen.connect_signal("request::wallpaper", function(s) awful.wallpaper { screen = s, widget = { { image = beautiful.wallpaper, upscale = true, downscale = true, widget = wibox.widget.imagebox, }, valign = "center", halign = "center", tiled = false, widget = wibox.container.tile, } } end)
Wibar
Keyboard map indicator and switcher
mykeyboardlayout = awful.widget.keyboardlayout()
Create a textclock widget
mytextclock = wibox.widget.textclock()
screen.connect_signal("request::desktop_decoration", function(s) -- Create a promptbox for each screen s.mypromptbox = awful.widget.prompt() -- Create an imagebox widget which will contain an icon indicating which layout we're using. -- We need one layoutbox per screen. s.mylayoutbox = awful.widget.layoutbox { screen = s, buttons = { awful.button({ }, 1, function () awful.layout.inc( 1) end), awful.button({ }, 3, function () awful.layout.inc(-1) end), awful.button({ }, 4, function () awful.layout.inc(-1) end), awful.button({ }, 5, function () awful.layout.inc( 1) end), } } -- Create a taglist widget s.mytaglist = awful.widget.taglist { screen = s, filter =awful.widget.taglist.filter.all
, buttons = { awful.button({ }, 1, function(t) t:view_only() end), awful.button({ modkey }, 1, function(t) if client.focus then client.focus:move_to_tag(t) end end), awful.button({ }, 3,awful.tag.viewtoggle
), awful.button({ modkey }, 3, function(t) if client.focus then client.focus:toggle_tag(t) end end), awful.button({ }, 4, function(t)awful.tag.viewprev
(t.screen) end), awful.button({ }, 5, function(t)awful.tag.viewnext
(t.screen) end), } }
-- Create a tasklist widget s.mytasklist = awful.widget.tasklist { screen = s, filter =awful.widget.tasklist.filter.currenttags
, buttons = { awful.button({ }, 1, function (c) c:activate { context = "tasklist", action = "toggle_minimization" } end), awful.button({ }, 3, function()awful.menu.client
_list { theme = { width = 250 } } end), awful.button({ }, 4, function()awful.client.focus.byidx
(-1) end), awful.button({ }, 5, function()awful.client.focus.byidx
( 1) end), } }
-- Create the wibox s.mywibox = awful.wibar { position = "top", screen = s,
widget = { layout = wibox.layout.align.horizontal, { -- Left widgets layout = wibox.layout.fixed.horizontal, mylauncher, s.mytaglist, s.mypromptbox, }, s.mytasklist, -- Middle widget { -- Right widgets layout = wibox.layout.fixed.horizontal, mykeyboardlayout, wibox.widget.systray(), mytextclock, s.mylayoutbox, }, }
Mouse bindings
awful.mouse.append
_global_mousebindings({ awful.button({ }, 3, function () mymainmenu:toggle() end), awful.button({ }, 4,awful.tag.viewprev
), awful.button({ }, 5,awful.tag.viewnext
), })
Key bindings
This section stores the global keybindings. A global keybinding is a shortcut that will be executed when the key is pressed. It is different from client keybindings. A client keybinding only works when a client is focused while a global one works all the time.
Each keybinding is stored in an awful.key object. When creating such an object, you need to provide a list of modifiers, a key or keycode, a callback function and extra metadata used for the awful.hotkeys_popup widget.
Common modifiers are:
Name | Description |
---|---|
Mod4 | Also called Super, Windows and Command ⌘ |
Mod1 | Usually called Alt on PCs and Option on Macs |
Shift | Both left and right shift keys |
Control | Also called CTRL on some keyboards |
Note that both Mod2
and Lock
are ignored by default. If you wish to
use them, add awful.key.ignore_modifiers = {}
to your rc.lua. Mod3
,
Mod5
are usually not bound in most keyboard layouts. There is an X11 utility
called xmodmap
to bind them. See
the ARCH Linux Wiki for more
information.
The key or keycode is usually the same as the keyboard key, for example:
- "a"
- "Return"
- "Shift_R"
Each key also has a code. This code depends on the exact keyboard layout. It
can be obtained by reading the terminal output of the xev
command. A keycode
based keybinding will look like #123
where 123 is the keycode.
The callback has to be a function. Note that a function isn't the same as a
function call. If you use, for example, awful.tag.viewtoggle()
as the
callback, you store the result of the function. If you wish to use that
function as a callback, just use awful.tag.viewtoggle
. The same applies to
methods. If you have to add parameters to the callback, wrap them in another
function. For the toggle example, this would be
function() awful.tag.viewtoggle(mouse.screen.tags[1]) end
.
Note that global keybinding callbacks have no argument. If you wish to act on the current client, use the client keybindings table.
General Awesome keys
awful.keyboard.append
_global_keybindings({ awful.key({ modkey, }, "s", hotkeys_popup.show_help, {description="show help", group="awesome"}), awful.key({ modkey, }, "w", function () mymainmenu:show() end, {description = "show main menu", group = "awesome"}), awful.key({ modkey, "Control" }, "r", awesome.restart, {description = "reload awesome", group = "awesome"}), awful.key({ modkey, "Shift" }, "q", awesome.quit, {description = "quit awesome", group = "awesome"}), awful.key({ modkey }, "x", function () awful.prompt.run { prompt = "Run Lua code: ", textbox =awful.screen.focused
().mypromptbox.widget, exe_callback = awful.util.eval, history_path =awful.util.get
_cache_dir() .. "/history_eval" } end, {description = "lua execute prompt", group = "awesome"}), awful.key({ modkey, }, "Return", function () awful.spawn(terminal) end, {description = "open a terminal", group = "launcher"}), awful.key({ modkey }, "r", function ()awful.screen.focused
().mypromptbox:run() end, {description = "run prompt", group = "launcher"}), awful.key({ modkey }, "p", function() menubar.show() end, {description = "show the menubar", group = "launcher"}), })
Tags related keybindings
awful.keyboard.append
_global_keybindings({ awful.key({ modkey, }, "Left",awful.tag.viewprev
, {description = "view previous", group = "tag"}), awful.key({ modkey, }, "Right",awful.tag.viewnext
, {description = "view next", group = "tag"}), awful.key({ modkey, }, "Escape",awful.tag.history.restore
, {description = "go back", group = "tag"}), })
Focus related keybindings
awful.keyboard.append
_global_keybindings({ awful.key({ modkey, }, "j", function ()awful.client.focus.byidx
( 1) end, {description = "focus next by index", group = "client"} ), awful.key({ modkey, }, "k", function ()awful.client.focus.byidx
(-1) end, {description = "focus previous by index", group = "client"} ), awful.key({ modkey, }, "Tab", function ()awful.client.focus.history.previous
() if client.focus then client.focus:raise() end end, {description = "go back", group = "client"}), awful.key({ modkey, "Control" }, "j", function ()awful.screen.focus
_relative( 1) end, {description = "focus the next screen", group = "screen"}), awful.key({ modkey, "Control" }, "k", function ()awful.screen.focus
_relative(-1) end, {description = "focus the previous screen", group = "screen"}), awful.key({ modkey, "Control" }, "n", function () local c =awful.client.restore
() -- Focus restored client if c then c:activate { raise = true, context = "key.unminimize" } end end, {description = "restore minimized", group = "client"}), })
Layout related keybindings
awful.keyboard.append
_global_keybindings({ awful.key({ modkey, "Shift" }, "j", function ()awful.client.swap.byidx
( 1) end, {description = "swap with next client by index", group = "client"}), awful.key({ modkey, "Shift" }, "k", function ()awful.client.swap.byidx
( -1) end, {description = "swap with previous client by index", group = "client"}), awful.key({ modkey, }, "u",awful.client.urgent.jumpto
, {description = "jump to urgent client", group = "client"}), awful.key({ modkey, }, "l", function ()awful.tag.incmwfact
( 0.05) end, {description = "increase master width factor", group = "layout"}), awful.key({ modkey, }, "h", function ()awful.tag.incmwfact
(-0.05) end, {description = "decrease master width factor", group = "layout"}), awful.key({ modkey, "Shift" }, "h", function ()awful.tag.incnmaster
( 1, nil, true) end, {description = "increase the number of master clients", group = "layout"}), awful.key({ modkey, "Shift" }, "l", function ()awful.tag.incnmaster
(-1, nil, true) end, {description = "decrease the number of master clients", group = "layout"}), awful.key({ modkey, "Control" }, "h", function ()awful.tag.incncol
( 1, nil, true) end, {description = "increase the number of columns", group = "layout"}), awful.key({ modkey, "Control" }, "l", function ()awful.tag.incncol
(-1, nil, true) end, {description = "decrease the number of columns", group = "layout"}), awful.key({ modkey, }, "space", function () awful.layout.inc( 1) end, {description = "select next", group = "layout"}), awful.key({ modkey, "Shift" }, "space", function () awful.layout.inc(-1) end, {description = "select previous", group = "layout"}), })
awful.keyboard.append
_global_keybindings({ awful.key { modifiers = { modkey }, keygroup = "numrow", description = "only view tag", group = "tag", on_press = function (index) local screen =awful.screen.focused
() local tag = screen.tags[index] if tag then tag:view_only() end end, }, awful.key { modifiers = { modkey, "Control" }, keygroup = "numrow", description = "toggle tag", group = "tag", on_press = function (index) local screen =awful.screen.focused
() local tag = screen.tags[index] if tag thenawful.tag.viewtoggle
(tag) end end, }, awful.key { modifiers = { modkey, "Shift" }, keygroup = "numrow", description = "move focused client to tag", group = "tag", on_press = function (index) if client.focus then local tag = client.focus.screen.tags[index] if tag then client.focus:move_to_tag(tag) end end end, }, awful.key { modifiers = { modkey, "Control", "Shift" }, keygroup = "numrow", description = "toggle focused client on tag", group = "tag", on_press = function (index) if client.focus then local tag = client.focus.screen.tags[index] if tag then client.focus:toggle_tag(tag) end end end, }, awful.key { modifiers = { modkey }, keygroup = "numpad", description = "select layout directly", group = "layout", on_press = function (index) local t =awful.screen.focused
().selected_tag if t then t.layout = t.layouts[index] or t.layout end end, } })
client.connect_signal("request::default_mousebindings", function()
awful.mouse.append
_client_mousebindings({
awful.button({ }, 1, function (c)
c:activate { context = "mouse_click" }
end),
awful.button({ modkey }, 1, function (c)
c:activate { context = "mouse_click", action = "mouse_move" }
end),
awful.button({ modkey }, 3, function (c)
c:activate { context = "mouse_click", action = "mouse_resize"}
end),
})
end)
A client keybinding is a shortcut that will get the currently focused client
as its first callback argument. For example, to toggle a property, the callback
will look like function(c) c.sticky = not c.sticky end
. For more information
about the keybinding syntax, see the
global keybindings section.
client.connect_signal("request::default_keybindings", function()awful.keyboard.append
_client_keybindings({ awful.key({ modkey, }, "f", function (c) c.fullscreen = not c.fullscreen c:raise() end, {description = "toggle fullscreen", group = "client"}), awful.key({ modkey, "Shift" }, "c", function (c) c:kill() end, {description = "close", group = "client"}), awful.key({ modkey, "Control" }, "space",awful.client.floating.toggle
, {description = "toggle floating", group = "client"}), awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster
()) end, {description = "move to master", group = "client"}), awful.key({ modkey, }, "o", function (c) c:move_to_screen() end, {description = "move to screen", group = "client"}), awful.key({ modkey, }, "t", function (c) c.ontop = not c.ontop end, {description = "toggle keep on top", group = "client"}), awful.key({ modkey, }, "n", function (c) -- The client currently has the input focus, so it cannot be -- minimized, since minimized clients can't have the focus. c.minimized = true end , {description = "minimize", group = "client"}), awful.key({ modkey, }, "m", function (c) c.maximized = not c.maximized c:raise() end , {description = "(un)maximize", group = "client"}), awful.key({ modkey, "Control" }, "m", function (c) c.maximized_vertical = not c.maximized_vertical c:raise() end , {description = "(un)maximize vertically", group = "client"}), awful.key({ modkey, "Shift" }, "m", function (c) c.maximized_horizontal = not c.maximized_horizontal c:raise() end , {description = "(un)maximize horizontally", group = "client"}), }) end)
Rules
Rules for the tags.
tag.connect_signal("request::rules", function() -- Create nine tags names from 1 to 9. for i=1, 9 do -- Each tag accept all clients and are created at launch. ruled.tag.append_rule { rule = { }, -- matches everything properties = { init = true, name = i, selected = i == 1, fallback = true, only_on_selected = true, } } end end)
Rules to apply to new clients.
ruled.client.connect_signal("request::rules", function()
-- All clients will match this rule. ruled.client.append_rule { id = "global", rule = { }, properties = { focus =awful.client.focus.filter
, raise = true, screen =awful.screen.preferred
, placement =awful.placement.no
_overlap+awful.placement.no
_offscreen } }
-- Floating clients. ruled.client.append_rule { id = "floating", rule_any = { instance = { "copyq", "pinentry" }, class = { "Arandr", "Blueman-manager", "Gpick", "Kruler", "Sxiv", "Tor Browser", "Wpa_gui", "veromix", "xtightvncviewer" }, -- Note that the name property shown in xprop might be set slightly after creation of the client -- and the name shown there might not match defined rules here. name = { "Event Tester", -- xev. }, role = { "AlarmWindow", -- Thunderbird's calendar. "ConfigManager", -- Thunderbird's about:config. "pop-up", -- e.g. Google Chrome's (detached) Developer Tools. } }, properties = { floating = true } }
-- Add titlebars to normal clients and dialogs
ruled.client.append_rule {
For client side decorations, clients might request no titlebars via
Motif WM hints. To honor these hints, use:
titlebars_enabled = function(c) return not c.requests_no_titlebar end
See client.requests_no_titlebar for more details.
id = "titlebars", rule_any = { type = { "normal", "dialog" } }, properties = { titlebars_enabled = true } et Firefox to always map on the tag named "2" on screen 1. uled.client.append_rule { rule = { class = "Firefox" }, properties = { screen = 1, tag = "2" }
Titlebars
Add a titlebar if titlebars_enabled is set to true in the rules.
client.connect_signal("request::titlebars", function(c) -- buttons for the titlebar local buttons = { awful.button({ }, 1, function() c:activate { context = "titlebar", action = "mouse_move" } end), awful.button({ }, 3, function() c:activate { context = "titlebar", action = "mouse_resize"} end), } awful.titlebar(c).widget = { { -- Leftawful.titlebar.widget.iconwidget
(c), buttons = buttons, layout = wibox.layout.fixed.horizontal }, { -- Middle { -- Title align = "center", widget =awful.titlebar.widget.titlewidget
(c) }, buttons = buttons, layout = wibox.layout.flex.horizontal }, { -- Rightawful.titlebar.widget.floatingbutton
(c),awful.titlebar.widget.maximizedbutton
(c),awful.titlebar.widget.stickybutton
(c),awful.titlebar.widget.ontopbutton
(c),awful.titlebar.widget.closebutton
(c), layout = wibox.layout.fixed.horizontal() }, layout = wibox.layout.align.horizontal } end)
Notifications
ruled.notification.connect_signal('request::rules', function() -- All notifications will match this rule. ruled.notification.append_rule { rule = { }, properties = { screen =awful.screen.preferred
, implicit_timeout = 5, } } end)naughty.connect
_signal("request::display", function(n) naughty.layout.box { notification = n } end)
Enable sloppy focus, so that focus follows mouse.
client.connect_signal("mouse::enter", function(c) c:activate { context = "mouse_enter", raise = false } end)